
Rust-style base building with custom 3D models, a tiered upgrade system, raiding mechanics, decay and tool cupboard protection.
Clean, fully configurable hit markers for FiveM. Floating damage numbers or a crosshair marker, color-coded feedback, multiple sound packs, and a per-player in-game menu.
Floating 3D damage numbers or a crosshair marker, color-coded to the target's health, armor, headshots and kills, showing the real damage dealt.
/hitmarker opens a clean menu to toggle markers, switch style, pick a sound pack and set volume. Every choice saves across reconnects.
Floating 3D damage numbers that track the target, or a classic animated crosshair. Each player picks their own.
Colors shift with the target's health, armor, headshots and confirmed kills. Every color and size is configurable.
Survival, Casual, Shooter and Blocks out of the box, with separate hit, headshot and armor sounds. Add your own too.
/hitmarker opens a clean menu to toggle markers, switch style, pick a sound pack and set volume. Choices save across reconnects.
Export your setup to a code and share it, import a friend's in one paste, and render markers from your own scripts.
Every marker draws from a single render thread, so busy PvP and heavy NPC fights stay smooth on high-pop servers.
Clean, fully configurable hit markers for FiveM. Floating damage numbers or a crosshair marker, color-coded feedback, multiple sound packs, and a per-player in-game menu.
KEY FEATURES
🌐 Multi-language support - ships with 9 languages (EN, PL, DE, ES, IT, JA, TR, ZH, AR) and easy to translate to any other.
🔧 Framework independent - fully standalone, works with ESX, QBCore, Qbox, or any base. Requires ox_lib and our free 5s_lib.
🔐 Secured by FiveM's Escrow system. config.lua stays fully open for editing.
⚡ Lifetime access - $11.99 + tax includes free updates.
Works with ESX, QBCore and Qbox. One purchase covers all three.
Clean, fully configurable hit markers for FiveM. Floating damage numbers or a crosshair marker, color-coded feedback, multiple sound packs, and a per-player in-game menu.